Sending automated reminders via a Slack webhook, AppleScript, and Launchd on MacOS

I have always enjoyed finding ways to automate processes, especially ones that don’t require much user interaction but just need to be done at a certain time or at regular intervals. At one of my first jobs out of high school, I wrote software to automate a job for one of the clients that normally took 2.5 days by hand, taking the process down to 30 minutes, including filling out all the paperwork. Of course, the company didn’t like losing those billable hours, but it was hard to argue with the efficiency.

At my church, we have a few computers with limited drive space. And that drive space always fills up fast! In the past, I would check the drives periodically and either delete old files or move them off to another storage place. I sat down recently and decided to take that a step further: I only wanted to be notified to check the drive when the drive was full to a certain threshold.

I’ve been playing around with Slack recently with a project I’m working on at home to notify me when my laundry is finished. If you’ve not heard of Slack, it is a collaboration/communication tool that integrates with lots of other platforms. It’s like a work-specific chatroom on steroids. One of the ways you can use it is with custom apps and webhooks, providing an easy way to send data and interact via a custom URL.

I won’t delve into setting up Slack and webhooks here, but I did want to share with you how I accomplished my goal to only get notifications when the drive is full to a certain amount. I used AppleScript and the Launchd framework built into MacOS.

If you’ve been on the Mac platform for awhile, you’ve no doubt heard of and have maybe used AppleScript. It’s a great way to interact with Mac apps and the system as a whole, so you can automate all kinds of things.

Launchd, as defined by Apple, is “a unified, open-source service management framework for starting, stopping and managing daemons, applications, processes, and scripts.” This framework is always working in the background on MacOS, whether you knew it or not!

So, I sat down and wrote an AppleScript that does the following:

  • Polls the system for the available space on the hard drive(s) I specified
  • If the space remaining is a certain amount or less, it sends a webhook request to my Slack app with a custom message to remind me to clear up the particular drive.

Screen Shot 2019-03-07 at 9.40.27 PM

Now, to schedule it. In the past, I used to use the built-in iCal/Calendar app for MacOS. It worked ok sometimes but I found that there were times scheduled events simply didn’t run for whatever reason. So, I decided to use a different method and take advantage of the Launchd process built into the operating system. There’s a lot you can learn about Launchd for MacOS, but I’ll summarize it here:

  • You can run processes as daemons, which run at the system level, not the user level
  • You can run processes as agents, which run at the user level
  • You can have them run when the system loads, or you can schedule them
  • Depending on where you place the file with the instructions about your script determines whether it runs as a daemon or agent

I chose to have mine run on a schedule every day at 7am, and send me an alert if the drive(s) are too full. I didn’t need it to run at the system level, so I made it an agent.

Screen Shot 2019-03-18 at 9.22.16 AM.png
This is the file that MacOS will look at to schedule the script to run.

Once I placed this file in my ~/Library/LaunchAgents/ folder (my main user account’s Launch Agents folder) and restarted the computer, it was ready to go! I’m looking forward to not having to remember to check those drive spaces manually anymore. I’ll automatically get notifications on my phone when I need to clear up space!

IMG_9213
This is what the alert looks like on my phone.

I hope this helps you! If you want any of the scripts, they’re up on Github.

Support for blink(1) now available in ProTally!

I wrote ProTally last year so our volunteers running ProPresenter could know when their source was on screen or about to be on screen. It has been very helpful in minimizing our mistakes by making distracting graphic changes while on-air. It supports tally data from our Ross Carbonite switchers but I’ve also written support for the TSL 3.1 protocol, Blackmagic ATEM switchers, OBS Studio scenes, and most recently, Bitfocus Companion.

I recently picked up a blink(1) to test out for another project I’m working on. If you’ve not heard of it, the blink(1) is a small $30 USB device with LEDs built in, designed to give you a quick-glance notice of anything on your computer. The creators have made libraries in several popular programming languages, like Node.js (the language ProTally is written in), to interact with it.

 

I decided to get my feet wet and learn about the device’s capabilities by integrating it with ProTally. Since ProTally can read and work with tally data from so many different types of sources, that means it’s already primed to take that tally data and act on it in different ways, not just on-screen.

So, I am pleased to announce, that ProTally now supports up to 4 blink(1) devices that can mirror the color the user chooses for an on-screen tally box. The user can choose between showing the tally color on a box on their monitor (like normal), a connected blink(1) device, or both. If you are using multiple tally boxes but don’t own an equal number of blink(1) devices, you can also choose to share the blink(1) across multiple tally boxes, and the higher box will get priority.

 

[wpvideo RL2TDnjS]

The latest release of ProTally supporting blink(1) devices as tally lights is available on Github now, so go check it out!

Using a Stream Deck as a Production Controller, Revisited

One of my first posts on this blog detailed how I wrote software in Node.js to interface with an Elgato Stream Deck to control some of our production equipment, interfacing with the video switchers, router, Ross Dashboard, etc. It’s time to revisit that.

We’ve been using my controller now every week in our control rooms and tech booths for about a year. My team loves it. It integrates into our centralized production workflow, where each deck sends commands to a central Dashboard panel, which runs the command, and then sends out updates to all the connected stream decks.

However, I haven’t had much time to make it a better product for other people. I wrote support for the Stream Deck Mini when that was released, but that’s about it. I haven’t had time or cause to do much else with it. So, for that reason, I wanted to share with you a piece of software that is under constant, active development: Bitfocus Companion.

Screen Shot 2019-02-15 at 10.43.46 AM

 

Companion is written in Node.js and packaged in Electron just like my product, so it can run on Mac, Windows, or Linux. But it can do so much more than my controller! One of the best features is that it has a web-based management interface, so you can add actions to buttons easily and on-the-fly. It supports a ton of production equipment and chances are good that your gear is already on the supported list, or, perhaps someone can create a module for it.

I was asked to join the development team recently for Companion, so I’ve started making some modules for Companion to integrate with software and gear that we have. I’ve created a module for Interactive Technologies’ CueServer, which we have in a couple of our venues here.

Screen Shot 2019-02-15 at 10.54.05 AM
Here are some actions you can perform on a CueServer now with the module I created for Companion.
Screen Shot 2019-02-15 at 10.53.53 AM
An example of a key down action for triggering a CueServer macro in Companion.

If you use ProTally, my on-screen tally box notification software, and want to integrate with Companion, I made a module for that too! Make sure to go download the latest ProTally release which supports this feature! With Companion, in addition to Preview and Program windows, you can also send a Beacon, which flashes at a custom rate and color. Check this video out for a demo:

[wpvideo 0Xy1IvWn]

Both of these modules are available in the bleeding edge builds of Companion and will be included in the next stable release soon.

So, if you’re looking for a great production controller that integrates with the Stream Deck, go check out Companion! It’s only going to get better from here!

 

ProTally 1.4, with custom colors per tally box, now available

If you’re using ProTally, I’ve just released a new version that supports custom colors for each tally box, rather than global colors applied to all boxes.

Screen Shot 2019-02-01 at 10.15.01 AM

You can download the latest version on Github: https://github.com/josephdadams/ProTally/releases

Using Node.js and a Raspberry Pi to monitor Streaming ACN network for DMX changes and trigger actions

Awhile back, I wrote about the Shade Controller I created using Node.js and a USB relay running on a Raspberry Pi Zero. It works great. We can raise and lower the shade from anywhere on the network. However, I’ve always wanted a way to control this a little more automatically. The lighting volunteer is typically the person who operates the remote for the shade, so I really wanted a way to automate that part of the process for them so the shade can raise and lower exactly when we want it to, without them having to use an extra tool or device.

As I was working on some networking changes to one of our lighting consoles (we use Jands L5 consoles running Chroma-Q’s Vista 3), I had an idea… What if we could monitor the Streaming ACN lighting network for data changes just like any lighting node, and use that to trigger an action?

If you’ve not heard of Streaming ACN (sometimes called sACN or its official name E 1.31), it is an ethernet based protocol for sending DMX address and value information from a lighting console to receiver nodes which then relay the DMX information to lighting fixtures. It uses multicast traffic to send the information so it is very fast and efficient. At my church, we have several DMX universes of lighting information going over the network for each auditorium, controlling all of the light fixtures.

Luckily for me, a base protocol module for E 1.31 was already available for Node.js. So, using that module, I sat down and prototyped a solution and had something working in just a couple of hours. I’m calling my software sACN Translator. I’ve deployed it to a Raspberry Pi for production. It supports a simple REST API to allow you to control which universes it should listen to, as well as the fixtures to run triggers for. I also created a simple web interface which utilizes this API.

Screen Shot 2019-01-20 at 10.28.46 AM.png
Here is the simple web interface which interacts with the REST API.

Here is how I set it up on our system to trigger the shade controller. I started by adding two fixtures to the L5 console on Universe 1 (where I happened to have some spare room in my DMX addresses). I called these fixtures “Shades Up” and “Shades Down”, with DMX Addresses 511 and 512.

screen sharing picture january 20, 2019 at 5.34.39 am est
Here are the two “fixtures” on the layout, with notes attached.
screen sharing picture january 20, 2019 at 5.35.29 am est
I labeled the fixtures as generic “utility” fixtures with 1 DMX address each.

Then, I added entries in sACN Translator to monitor Universe 1 on the network and look for value changes to fixture addresses 511 and 512. I set it to run an HTTP trigger any time the values reaches 255 (100%). So, when I put the Shades Down fixture at 100% on the lighting console, the software sees that value, looks for a match in its list of fixtures, and then runs the corresponding HTTP request on the Raspberry Pi Zero connected to the USB relay to trigger the action which lowers the shade.

Here is a video of it in action:

[wpvideo vpTSk2WQ]

Pretty cool! I decided to use separate fixture addresses for each trigger action, but I didn’t have to. I could have just one fixture and watch for two separate lighting values.

So now, all the operator has to do is run the cues like normal, and the programming will do the rest! I’ve made this software available for free on my Github repository. Let me know how it works for you!

Server-based countdown clocks with multiple client viewers using Node.js and a Raspberry Pi

A few months back, I shared about the client-side countdown clock script that I created for our team to use. It worked pretty well for its purposes, using Dropbox as the platform to share and update data between the computer creating the clocks and the computer viewing the clocks. The initial goal was to create something that required no backend server and would be easy to run on any computer.

It served us well but we quickly outgrew it with the desire to be able to publish clocks in realtime, not simply relying on the viewer client to refresh itself every 15 seconds to look for new data. So, I created a server based solution using Node.js.

I decided I wanted to run this project on a Raspberry Pi 3 B+, so I picked up this kit on Amazon. I wanted an easy way to spin up a web server that wasn’t tied to any production machine, and this does a great job.

img_7113
Here is the Raspberry Pi 3 B+, neatly installed in one of the video racks. I’m using the HDMI output and converting it to SDI to go into our video system.

Dubbed TimeKeeper, this project runs an Express web server within Node and has a REST API, which allows the user to poll for existing data as well as create new entries. As new entries are added, they are sent out to all connected clients in real time using the socket.io library.

Screen Shot 2018-11-29 at 2.08.23 PM
Here is a screenshot of a web browser client. This is actually running on the same Raspberry Pi that is hosting the Node.js server, with Chromium in kiosk mode.

Rooms:
Rooms allow you to control and specify which timers appear. This is helpful if you are running clocks in multiple venues or instances, and only want certain timers to appear on certain viewer screens.

Timers:
Timers are the objects that TimeKeeper will count down to, based on the viewer’s current local system time.

Messages:
Messages can be sent and displayed on viewer clients.

After implementing the API, I created a Dashboard custom panel to interact with the server. This serves as the primary interface for our volunteers. Because the panel fetches new data from the server on a recurring schedule, multiple computers can have the panel open and all stay in sync about what timer and message objects are currently being displayed.

Screen Shot 2018-11-29 at 2.09.55 PM
Screenshot of the custom panel in Dashboard.

We’ve been using this software for a few months now and it’s working great! I intended to write about it sooner, but with a busy work and family life, finding time to write for this blog can be a challenge!

The next version will support trigger actions when clocks hit a specified time or run out. I also plan to integrate with other clock systems to show time left on video playbacks, Planning Center Online, etc., when I have the time!

If this is useful or helpful to you, I’ve made it available on my Github repository.

Sharing ProPresenter lyrics to multiple clients through the web browser in real time using Node.js, socket.io, and Amazon EC2

Every year, my church has a “night of worship”, a worship service in the heart of the city at an outdoor stage, where we sing songs for a couple of hours. Because it doesn’t get dark enough to use projectors for lyrics until the service is almost over, in the past we have relied on using small flat screen TVs to try to show some words for people to follow along. Big white letters on a black background, nothing fancy. Of course, it’d be great if we could just rent an LED video wall, but the cost to do that has been too expensive for us to do in the past.

Photo Oct 19, 3 34 24 PM
You can see the screens we rented here. Pretty small (60″) for such a large crowd.

So, I had an idea: What if we could somehow send the lyrics out of ProPresenter to everyone’s phones, in real time, and let them use their own screens to follow along?

I gave myself a couple of limitations:

  • It needed to work in the standard phone browser so there was no barrier of installing a particular app
  • It needed to be real time or as close to it as possible

Awhile back, I started tinkering around with the undocumented ProPresenter API. I say undocumented because it is not officially offered as a way to access ProPresenter data and control it. Some people have done a great job at figuring out how ProPresenter sends data over the network between their apps which allows us to extend the software to meet unique needs. Basically, by using websockets, we can interact with ProPresenter which will return JSON-formatted data reflecting information about songs in the library, playlist, the index of the current song, the current slide and next slide information, etc.

I created a local Node.js project and in just a few hours, I had something ready to alpha test! My approach was to have a web browser open on the local network that could poll and listen to changes from ProPresenter, and then relay that new data to a web server. That web server would then relay those changes to all of the connected clients, much like a chat server would send a message to everyone.

[wpvideo WrTQyof1]

I showed it to my team, but the idea was tabled for awhile because we thought it through and didn’t want people buried in their phones while singing. However, as we got closer to the event, we realized that the two TV screens we rented might not be sufficient, and I was asked to work on this again.

As I was preparing this for production, I discussed briefly with our IT team about setting up an internal server running Node.js that could be accessed on port 80 (the default HTTP port) outside the firewall, but bandwidth, security and performance for hundreds of clients connecting through the Internet all at the same time was a concern. With that in mind, I turned to Amazon EC2.

If you haven’t heard of it, Amazon Elastic Cloud Computing (EC2) is basically virtual servers “in the cloud” (i.e. remotely and accessible from the internet). It’s not too hard to set up, and they even have a free tier available for 12 months, so you can try it out for free! I had never used it before this project, so I actually followed a tutorial to help me get it going.

Screen Shot 2018-10-21 at 6.21.09 AM
This is my EC2 instance. It’s running Ubuntu linux.

Once I had my Linux server set up on Amazon EC2, I assigned an “Elastic IP” (Amazon’s term for a type of static IP), and then I bought a domain name, fglyrics.com, for $12 and tied it to that IP. It was up and online in minutes. I installed Node.js on my new server, copied over my code, and started it running.

About the software:

I call the software Presentation Bridge, because it acts as a “bridge” or connector between the presentation software and all of the clients.

Screen Shot 2018-10-21 at 5.19.59 AM
The initial Bridge page.

When you first load the Bridge page, you have two options: Configuring your ProPresenter connection, and Connecting to a Bridge. In order to connect to ProPresenter, you have to enable the network settings. It relies on both the “remote” and “stage display” controls to get all of the data needed.

ProPresenter 6 Network Settings
You need to enable the network, ProPresenter Remote, and Stage Display App. Be sure to assign a control password. The Network Port is the port we will use in Presentation Bridge. The Stage Display App port is not needed.

When connecting to ProPresenter in Presentation Bridge, you’ll need to supply the local ProPresenter IP address and port, as well as the control password and local library path. This is what allows the Bridge to pull all of the slide images and other information. This is standardized across all of our ProPresenter installs at our church, so it’s always the same path for us. It should be the full, absolute path from the root of your drive.

Screen Shot 2018-10-21 at 6.15.51 AM

When you’ve successfully connected, the gray dot at the top of the ProPresenter config box will turn green. If there’s an error, it will turn red. Status information is displayed in a log area further down the screen.

To connect to a bridge, choose one from the dropdown list. If it is configured to have a control password, you’ll have to enter that in order to connect. Adding bridges and making changes to existing bridges can be managed by clicking the settings wheel. It supports multiple bridges, which I added as a feature since we have multiple auditoriums and may want to use more than one simultaneously.

Screen Shot 2018-10-21 at 6.02.00 AM
This is what the page can look like when connected to both ProPresenter and to a Bridge room.

As the operator runs ProPresenter, the slides will be displayed on the Bridge screen with the currently selected slide showing a blinking red border, so it is clear which slide is currently being displayed. You can browse the playlists and items in the playlist. You have the option to send the current data from ProPresenter to the server (or turn it off), turn on a logo (configured in Bridge settings, useful if you’re currently not connected to ProPresenter, etc.). I also implemented the NoSleep.js library which will attempt to keep any connected mobile devices awake.

On the viewer/client side, I implemented three types of “listeners”:

  • Text Listener – just gets text data and displays it as big as possible on the screen
  • Image Listener – displays the actual slide image by using a base64 encoding of the slide
  • Stage Display – recreates the current slide/next slide layout
Screen Shot 2018-10-23 at 3.54.23 PM
This is the default “text listener” option, and what we used for our night of worship.
Screen Shot 2018-10-23 at 3.54.01 PM
This is the image listener. It uses a base64 encoded image pulled from ProPresenter at the time it connects. The quality is based on the slider value set in the config options for the ProPresenter connection. It does not include any background or other layers.
Screen Shot 2018-10-23 at 3.54.14 PM
This is the stage display, with the current slide and the next slide, and any notes attached.

All three listeners can be accessed through the browser. The data is relayed from the server using the socket.io library. I tested it on my iOS devices, Android devices, and even my Amazon Fire TV stick on multiple browsers and they all work really well. Across an internet connection, the moment a slide is clicked in ProPresenter, that slide is visible on the listener devices.

We used it during our Night of Worship this year and it worked great! I used a hotspot for the Bridge connection and then everyone connected to the Text Listener using the internet connection on their own phones. It uses very little data since it is just a text stream, which is really nice!

Photo Oct 19, 3 28 26 PM

Photo Oct 19, 7 17 43 PM

Overall, I enjoyed creating this software for our unique need. I plan to extend the functionality down the road as I have time, including attaching “triggers” to specific slides as they are activated, to send RossTalk messages, fire HTTP cues, etc. on the local production network.

If you’d like to try Presentation Bridge out for yourself, the code is freely available on my Github repository. You can also request to demo it using my live site running on Amazon EC2. I wrote the software to support multiple bridges at a time, in case you have multiple meeting spaces or venues that need to run simultaneously. When more than one Bridge is enabled and running, any users that connect are presented with a drop-down list and can select the Bridge they want to join.

Network control of window shades using relays, a Raspberry Pi Zero, and Node JS

At my church, we have a smaller auditorium that has a giant window to let in natural light. We don’t use it much during services because the light can wash out our projection screens, but it’s wonderful to have during the week to let in light. We also like to have it open before services begin and close it right as we get started. It helps to create a nice environment.

Photo Oct 03, 5 08 02 PM.jpg
These are the two big windows. Each one has a motorized shade attached.

These shades came with a very easy to use RF remote. Actually, it came with two remotes. Since we never need or use two, I thought, wouldn’t it be cool to hack one of them and turn it into a network-controlled remote? This would allow us to control the shades from anywhere, not just within the RF range! Plus, I like automation and making things more accessible and efficient and I wanted to try to create something inexpensive rather than just purchasing something already made.

somfy remote
This is the remote we have. We have two shades that we usually open simultaneously, so we have two remotes but don’t need both.

I purchased this USB relay off Amazon:

usbrelay
These relays are pretty cheap and available on a lot of sites. I paid about $12 for one off Amazon. They can work with both low and high voltages.

I figured I could use the relays to electrically “click” the buttons on the remote. So I took the remote apart to see how it looked on the inside. Here is a picture of the remote outside of its shell.

Photo Sep 20, 11 35 45 AM
The first and third buttons are the “up” and “down” controls. The middle button is the “preset level” where the shade can open or close to a preset level, but we don’t use this feature. The very bottom button determines which shade(s) to control.

I knew there was probably a way to use the GPIO pins of a Raspberry Pi and transistors to trigger the button presses, but that’s not my forte. I don’t know a lot about circuity and electronics at that level, but I know how to solder (well, sort of. Don’t look too closely at my work.) So I soldered some wires onto the remote buttons.

Photo Sep 24, 3 52 18 PM

When I touched the wires together, the remote activated! The concept worked, so I hooked it up to the relay to begin the development and testing.

Photo Oct 02, 1 00 27 PM.jpg
Here is the remote, connected to the relay via the NO (normally open) pins.  I bought a small electronics project box to fit all the parts in.

I knew I wanted to control the remote using Node JS. It’s a great lightweight platform that runs on multiple operating systems, including Raspberry Pi’s with Linux. I found control software written in C, C++, Python, shell scripts, etc. for the USB Relay that I had bought, but nothing in Node JS. At least, nothing native without using DLLs and that sort of thing.

It’s been a long time since I wrote in C++ and I’ve never used Python, but I can read both languages enough to learn about the control protocol. I wanted to keep mine running with the least amount of dependencies so it could work on multiple operating systems (not just on the Raspberry Pi, for example).

In about an hour, using the Node-HID library, I had a working script in Node JS to turn my 2-relay device on and off. I decided to make the control code for the relay into a separate Node JS module so that it can be used in other projects. If you want to use it, I’ve made it available on Github as well as published it in the NPM registry.

Once I had the control of the relay that I needed, I whipped up a quick Node JS project running express to host a simple web server that would accept a “shades up” and a “shades down” HTTP request and then trigger the appropriate relay.

[code language=”JavaScript”]
const USBRelay = require(“./USBRelay.js”);
const relay = new USBRelay();

//express API variables
const express = require(‘express’);
const app = express();

//http server variables
const http = require(‘http’).Server(app);
const listenPort = 4400;

//routes

app.get(“/shades_up”, function (req, res) {
ShadesUp();
res.send({returnStatus: “shades-up”});
});

app.get(“/shades_down”, function (req, res) {
ShadesDown();
res.send({returnStatus: “shades-down”});
});

http.listen(listenPort, function () {
console.log(“listening on *:” + listenPort);
});

function ShadesUp()
{
relay.setState(1, true);

setTimeout(function () {
relay.setState(1, false);
}, 1000);
}

function ShadesDown()
{
relay.setState(2, true);

setTimeout(function () {
relay.setState(2, false);
}, 1000);
}
[/code]

And by making an HTTP request like:

[code]http://ipaddress:4400/shades_up[/code]

 

I can trigger Relay 1 on my device to turn on for one second, and then turn off, simulating the button press.

Because we use Ross Dashboard as our go-to production interface, I added Up/Down buttons to our FOH custom panels to send those commands to the relay server.

Screen Shot 2018-10-03 at 6.48.16 PM
Even though the remote is easy to use, this works from anywhere on our network!

I then deployed the ShadeController Node JS project to a Raspberry Pi Zero, and put all the parts into my project box. I had our IT department make a DHCP reservation for the Pi so that it would always have the same IP address, making it easier to program around.

Photo Oct 02, 3 24 42 PM
Here is the remote, the USB relay (hot glued to the bottom of the box), and the Pi Zero all in the project box.

So, what does this really gain us, if the remote was already pretty easy to use?

  1. We are no longer limited to RF range of the remote to control the shades. We can control it from anywhere on the network, including our control rooms which are located far away from the receiving end of the RF controller for the shades.
  2. We can use the URLs in the ShadeController program as hooks in other projects to control the shades through automation. Time for the service to start? Just run the appropriate light cue on the light board and it fires a network midi command to a server that then relays the HTTP request needed.

Overall, this was a fairly inexpensive project.

I ended up spending a little bit more because I bought a Raspberry Pi Zero W kit with a case and some other adapters that I didn’t already have, like a mini HDMI to HDMI connector, but if I end up buying another Zero, I’ll take the Pi case out of this project box and use it. I also bought a pack of project boxes for about $8 that were way too small and didn’t fit my parts, but I plan to use them for some other projects down the road.

I hope this gives you some ideas on ways you could automate or more efficiently control your non-networked equipment through the use of relays! I certainly learned a lot during this process and am looking forward to implementing it in other areas.

ProTally 1.3.0 available with support for OBS Studio

If you’ve been looking for ProTally support for OBS Studio, here it is!

On your computer running OBS, you’ll need to download and configure the OBS Websockets to be able to connect.

Screen Shot 2018-09-19 at 4.07.51 PM

Tally address fields are based on sources available in your OBS scenes.

Download the latest release here: https://github.com/josephdadams/ProTally/releases/tag/v1.3.0

I hope this is helpful to you!

ProTally 1.2.0 with Blackmagic ATEM support available

I spent some time this past week writing and testing support for ProTally with Blackmagic ATEM switchers. I didn’t have one to develop with, and after posting on a discussion group about the software, a new friend sent me a unit to work on. Thanks again, Kyle!

Version 1.2.0 now supports:

  • Blackmagic ATEM switchers – it will auto discover any ATEM switchers on the network, or you can manually type in an IP Address as well
  • Ross Carbonite Black, Carbonite Black Solo, and Graphite switchers

And I now have a Windows release build in addition to a MacOS release build!

Screen Shot 2018-09-15 at 12.12.47 AM

Screen Shot 2018-09-15 at 12.13.51 AMScreen Shot 2018-09-15 at 12.13.11 AM

Screen Shot 2018-09-15 at 12.14.08 AM
It now supports more device types!

You can download the binaries for free here: https://github.com/josephdadams/ProTally/releases/tag/v1.2.0

If the software is beneficial to you, drop me a line and let me know!