Awhile back, I wrote about the on-screen tally software I recently developed. We needed a way for our CG operators to know when their source was on-air or about to be on-air. I won’t rehash the definitions or inner-workings again, so if you didn’t read that first post, I recommend you read that before this.
I had hoped to give a release build much sooner but lost time waiting on some other people to test it in their environments. We’ve been running it in our environments for almost 2 months now with no issues, so I finally gave it some final polishing and bug squashing to get it ready for release. The interface has changed some, and for now, you can choose between a generic TSL 3.1 device or, specifically, a Ross Carbonite. (Not a Carbonite Black, Solo, or any of the other models.) Why specifically that model? Because I have two of them, and that’s what I know and use!
I hope to add support for the Blackmagic ATEM protocol soon. I need to connect with someone who has one, so if that’s you and you’re interested in testing with me, drop me a line!
If you’d like to download either the source code or a release build for the Mac platform, I’ve made both available on my Github repository here:https://github.com/josephdadams/ProTally/
And this should go without saying, but even though I’ve made software to augment your use of software like Renewed Vision’s ProPresenter and other products, it is in no way associated with any company or product. This is distributed under the MIT license and is available for anyone to use without cost.
This is a great concept. I plan to do some testing to use in our systems. We have a Ross Carbonite, 2 x ProPres6, and PVP3. With that said, will this work with Pro Video Player 3?
Hey Tim! It should work on any computer on your network that can receive TCP or UDP messages from your TSL system (Carbonite in your case). It doesn’t matter what other software you are using, because ProTally just draws overlay boxes on top of everything. You can resize them and move them around as needed to fit with the PVP3 interface. I hope this helps!